Current Project: Ironhold

October 3, 2025

Phase 1: Foundation

Establish the core architecture of Ironhold.
This includes setting up the underlying systems, tools, and frameworks that will power all future development. The focus is on stability, scalability, and ensuring we can build fast and safely.

October 3, 2025
October 16, 2025

Phase 2: Playable Core

Deliver the first internal playable version of Ironhold.
Basic gameplay loops, movement, and essential mechanics will be functional. This is where Ironhold starts feeling like a game rather than just engine work.

October 16, 2025
October 31, 2025

Phase 3: Interaction Systems

Expand player interactions, user interface, and system integration.
Social features, progression elements, and in-world interactions begin taking shape. This is where we start layering depth onto the playable core.

October 31, 2025
November 14, 2025

Phase 4: Gameplay Core

Refine the core gameplay experience. Combat,
AI behaviour and progression systems come into play. This phase transforms Ironhold from “playable” into something fun and engaging.

November 14, 2025
November 28, 2025

Phase 5: Stabilization & Ironhold finalization

Polish, optimize, and prepare Ironhold for long-term use as
our development foundation.
Bug fixing, performance improvements, and final adjustments ensure stability before we expand into future projects, such as Guardfall.

November 28, 2025

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