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From Radish Studios

News & Updates

Development blogs, game updates and studio announcements.

July 20, 2026 · Guardfall

Guardfall Takes Shape: A New Look - Part One

Guardfall has reached an important stage in development. The game already had the beginnings of a playable loop. Players could enter the world, move around, gather resources, manage items and fight NPCs. However, many of those systems still existed as separate pieces inside what was visibly an early development client...

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July 20, 2026 · Guardfall

Guardfall Takes Shape: The Road Ahead - Part Two

In Part One, we looked at the recent changes to Guardfall’s game client. The game now has a structured fixed and resizable interface, Display UIs, paired inventories, a minimap, NPC dialogue, improved chat, player-status displays and the foundation of a proper combat shell. Those changes have made Guardfall more read...

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July 15, 2026 · Guardfall

Resource Pools and the Future of Gathering

  Below is a revised version of the full post, integrating the current Resource Pool implementation, placement-specific depletion behaviour, Mining support, shared gathering curves, and exceptional permanent resources. It replaces the earlier draft rather than adding a dated appendix. Resource Pools and the Future...

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July 9, 2026 · Guardfall

Development Update: Recent Progress on Guardfall

Guardfall is still in active development, and a lot of recent work has been focused on turning seperate systems into something feels more like a real online RPG.   Some of that work is small and practical. Some of it is behind the scenes. Some of it is much more visible in-game. This update covers recent progress ac...

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June 26, 2026 · Guardfall

Welcome to Guardfall

Guardfall is now the official name of the project previously developed under the working title DAIKON. Today marks the first official post on Guardfall.com, and the beginning of a more public chapter for the project. Guardfall is an online fantasy RPG built around exploration, progression, gathering, combat, and play...

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